Grim fandango original download archive
Audio Software icon An illustration of a 3. Software Images icon An illustration of two photographs. Images Donate icon An illustration of a heart shape Donate Ellipses icon An illustration of text ellipses. Grim Fandango Movies Preview. Trailer LucasArts released an official trailer for Grim Fandango prior to it's release.
The trailer should give a good first impression to anyone who has never played the game before. It also features a few scenes which aren't included in the final game. I'm really looking forward to helping you cross the Land of the Dead in style.
Not to mention on a budget! Unfortunately, you've caught me at a bad time. I'm currently out of the office for an indefinite period, due to the fact that I just quit.
Well, actually, I was fired. And, to tell the truth, my boss is looking for me so that he and the boys from downtown can take me apart, bone by bone. I know it sounds bad, but I'm sure we'll all have this mess straightened out in no time, and I can get to work on your case. All I have to do to get my job back is find a woman by the name of Mercedes Colomar, who is lost in the Petrified Forest right now.
With its great story, beautiful artwork and fabulous voice acting, you'll be missing out by not giving this game a whirl.
Graphics: The artwork and 3D rendering is absolutely gorgeous. Each character looks different and has an overall cartoonish look that works well. Sound: Because of a nice, laid back jazzy soundtrack and fabulous voice acting, the sound is superb. Enjoyment: With its immersive storyline, great cast of characters and one of the best plots and scripts you'll ever see in a graphic adventure, Grim Fandango is a blast to play.
Replay Value: Like all graphic adventure games, once it's over, it's over. Upon completion, there really isn't a reason to play through it again.
Contact: , done in 0. Some gamers may be burnt out on point-and-click adventure games, but Grim Fandango promises to breathe new life into the genre--even though all its characters are dead! As Manny, travel agent to the Eighth Underworld, you become aware of a plot to dupe heaven-bound Land of the Dead citizens of their passes to paradise.
The resistance movement taps you to get to the bottom of things. Grim Fandango offers clever point-and-click adventure gaming of the highest order with in-game graphics that feel like cut scenes, an energetic jazz score, and well-performed dialogue. The plot is equally entertaining, as you play Manny, a grimacing reaper who sells travel packages for the afterlife.
This lush, compelling puzzler also puts the entire interface right at your fingertips with Fandangos excellent game-pad support, though Manny has trouble negotiating through areas like doorways.
This is but a distraction in the otherwise fully cinematic experience, however. Fandango is very user-friendly, from the SCUMM interface that lets you choose Manny's verbal responses to the forgiving gameplay that never forces you to reload a previous game to solve a puzzle. Play Grim Fandango--its killer. Well, whaddya know. The Aztecs had it right all along. Our hero, Manuel Calavera, is a travel agent for the dead, selling the best travel packages a dead soul qualifies for; after all, why spend four years on a dangerous journey when the Number 9 Express train can get you there in four minutes?
There's trouble in paradise and Manny needs to untangle himself from a conspiracy that threatens his very salvation. I liked the game interface. LucasArts chose to keep player interaction with the world pretty simple. In a quick reward for reading the booklet, they even tell you outright that you will not be able to combine inventory items making it much easier to brute-force a solution if you get desperate. You can then examine it, use it i. Pretty basic. There are one or two tight spots where the angle of approach can make it tricky to get from one area to another, and another area where you do have to combine two objects you can pick up prop item one where you found it, use an inventory item with it, and then pick it up , but all in all, things went pretty smoothly.
I particularly liked the option of choosing your frame of reference—either character-relative or camera-relative.
0コメント